Cube Game out of Context

With lovely horrified nostalgia,
I miss your terracotta shop.

The digital process using absurd language for situations,
lead to fantastical thought experiments
that turn the stomach and remain gleeful just the same.

What??!??

“As I create a trap for villagers,
that usually releases them….before they drown.
Wait for them to get hungry so I can lure them into the tiny
shop so they can’t escape.”

Digital situation applied to human affect
Morals leave questions of extension of empathy.

Do avatars feel pain? Or boredom? or Desire?
And it is just a game.

Still… Even in its most extrapolated imagining,
elicits an emotional empathetic response.

Still the slave labor underground vault of colorful blocks was beautiful.

And I miss it.

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Author: Giggleklutz

Gamer mom to the fabulous Honeyshuckleex and Sackbotbbq. Keeper of the blog. Lover of puzzle games of many types. Keep up with our adventures on our podcast: Collab Not Multiplayer.

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